

Before starting a game, the player can choose a "General", who confers unique bonuses, abilities, units and a distinct upgrade tree. There are three playable factions, each with dramatically different play-styles. It is the first strategy game in the series to use a 3D engine, and as such allows the player the rotate and zoom the camera at will.


GameplayĪs the first Command & Conquer game not developed by Westwood Studios, Generals introduces a number of dramatic gameplay changes to the franchise. Some Westwood veterans moved to LA to work on Generals, while others left EA entirely to form Petroglyph Games.Ĭommand & Conquer: Generals is the first 3D strategy game in the series and was built using the SAGE engine, which was developed internally by Westwood Studios for Command & Conquer: Renegade and Emperor: Battle for Dune. Development Generals is the first core entry in the series to use a 3D engineĪfter series creators Westwood Studios closed in 2003, development of the Command & Conquer series shifted to EA Los Angeles. Set in an entirely new universe to the original Command & Conquer and Command & Conquer: Red Alert games, Generals takes place in the near future where the United States, China and a multinational terrorist organization known as the Global Liberation Army (GLA) vie for world domination. It was originally released for PC in February 2003 with a Mac port, developed by Aspyr Media and published by MacSoft, following in April 2004. Command and Conquer: Generals is a real-time strategy game developed by EA Los Angeles and published by EA.
